Sensor Sensei

Can you defeat Sensor Sensei? Sensor Sensei is an arcade style boxing game where the goal is to beat up Sensor Sensei as brutally as possible. You have 15 seconds to get the highest score possible. A more powerful punch results in a bigger boost in score which comes at the expense of speed.

I developed this game as part of a 3-person team at a wearable tech hack-a-thon. This game can run on any Android device. We used an external bluetooth sensor with a built in accelerometer+gyroscope to gather acceleration and rotation data. This data would be processed and used to determine the power of a player’s punch. We put the bluetooth sensor inside one of those punching dummies that you can buy at a sports store like Academy. When it all came together, we had created a boxing game.

The team consisted of 3 people: a visual artist who drew all the assets, a bluetooth developer who wrote the code for pairing the sensor to the Android device, and myself who served as the main game developer. I also worked on the UX flow by creating a user interface that is punched based. This is to avoid having players take off their gloves in order to interact with the game. Starting, restarting and exiting is based around punch detection and a timer.